I have always admired creators and companies who dare create in the open. Who are extremely transparent about successes, failures and all the hard work that goes into creating anything worthwhile. I will provide that transparency in this endeavour.
I am a business person at heart. I will be experimenting with monetisation, and a goal is to have revenue coming from the games that are created. But I will not become an influencer or general content creator – the goal is to make and monetise games. No ebooks, online courses, paid newsletters or the like. Only income which comes from my process of creating and releasing original games!
This is a side project, I am doing this as a creative outlet. Financial loss is expected. I will gain experience and skills that I could not reasonably get any other way.
Fun over features. Small games in the hand’s of players is much better than big unplayable games. Release games often – multiple times a year.
Track progress and data. Downloads, visits followers, revenue – data is fun, even (or especially) when it shows failure.
Keep a positive vibe and assume good faith! Support others and be a part of the online Indie community.
Since my actual face is used in my day job for marketing and sales in video for a completely different context (for a company I own); I do not want to risk any confusion. I will not be the face of Habanero Games. Instead, I will use an animated character that can represent me in videos and images. My face and nane are not secret, they are just not appropriate to be used here at this point in time.